Mythic
Firepower Two Face B
Arkham's Most Wanted Arkham's Most Wanted
Weapon Master Weapon Master

Quantum's Take

Two Face has seen his ups and downs in our rankings since the game's launch. His kit bolsters Spirutal damage dealers, and he does Physical damage, so it's a bit counterintuitive. Effectively, he's much more of a supporter for a Joker hypercarry than a true damage dealer, but that synergy with The Joker is what makes him useful. he doesn't see play in PvP, but he's especially useful on the Combat Cycle bosses with multiple targets and Training Simulator.

Damage Type

Physical

Sources where available

The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals

RavenHrt's Transmute Priorities

Energy Gain Bonus, ATK, HP

Recommended Legacy Pieces

Dart with Poison Ivy Poison
S tier

Dart with Poison Ivy Poison

Tectonic Disruptor
B tier

Tectonic Disruptor

Gas Derringer
C tier

Gas Derringer

Multiversal Force Upgrades

Shoot You Twice - Enhanced
Shoot You Twice - Enhanced
Reduces cooldown of [Shoot You Twice].
Bleed You Dry - Enhanced
Bleed You Dry - Enhanced
Increases Two-Face's Crit Rate.
Shot in the Dark - Enhanced
Shot in the Dark - Enhanced
Increases Two-Face's ATK.

Ultimate

Both Bad Sides
Both Bad Sides
Two-Face fires with dual assault rifles, dealing Physical DMG equal to [%] of his ATK to enemies within a fan-shaped area in front of him and inflicting one stack of [Panic] for [10s]. [Panic]: The target's Spiritual DEF reduces by [%].

Global Skill

Lawyer's Advice
Lawyer's Advice
Increases [Arkham's Most Wanted] Champions' ATK.

Skills

Shoot You Twice
Shoot You Twice
Two-Face fires with one assault rifle, dealing Physical DMG equal to [%] of his ATK to enemies within a circular area in front of him.
Bleed You Dry
Bleed You Dry
When attacking an enemy inflicted with [Panic], Two-Face has a [50%] chance to inflict one stack of [Bleeding] on the target for [5s]. [Bleeding]: Deals Physical DMG equal to [%] of Two-Face's ATK per second.
Shot in the Dark
Shot in the Dark
Two-Face's basic attack has a fixed [50%] chance to attack with an assault rifle, dealing Physical DMG equal to [%] of his ATK. After the start of battle, all [Arkham's Most Wanted] allies gain one stack of [%] DMG Over Time Up every [3s], stacking up to [5] times.
Two Face

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