Mythic
Intimidator Cyborg B
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Justice League Justice League
Weapon Master Weapon Master

Quantum's Take

Cyborg is one of the best early game mythic champions simply because he can be used at zero stars, since his ultimate is his primary utility. He does tend to taper off as you enter late game (Captain Cold offers similar utility, albeit single-target, and you get him to higher stars faster), for whales and long-time players, this is a champion that you will use heavily in Combat Cycle and other non-PvP modes like Anti-Crime Network.

Damage Type

Physical

Sources where available

The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals

RavenHrt's Transmute Priorities

Energy Gain Bonus, HP, P DEF

Recommended Legacy Pieces

Mind Control Hat
B tier

Mind Control Hat

Energy Mace
C tier

Energy Mace

Multiversal Force Upgrades

Sonic Cannon - Enhanced
Sonic Cannon - Enhanced
Reduces cooldown of [Sonic Cannon].
Reboot - Enhanced
Reboot - Enhanced
Immediately restores [%] of Max HP upon taking lethal damage.
System Hack - Enhanced
System Hack - Enhanced
Increases Cyborg's ATK.

Ultimate

Scan Strike
Scan Strike
Inflicts [Vulnerable] on enemies for 12s in circular area in front of self

Global Skill

Hammer Blow
Hammer Blow
Increases [Intimidator] Champions' Effect ACC.

Skills

Sonic Cannon
Sonic Cannon
Deals Physical DMG equal to 125% of ATK within rectangular area in front of self
Reboot
Reboot
When Cyborg takes lethal damage for the first time, and there is at least 1 living ally present, blocks damage and gains [Emergency Repair] for 5s
System Hack
System Hack
Cyborg can extend limited time mission time by 5s
Cyborg

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